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how to become a dragoon ffxiv

There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face. An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes. In order to facilitate such a relentless offense, we lancers favor armor of leather and chainmail─such things as provide adequate protection without sacrificing mobility. The measure of a lancer's worth is truly quite simple: how swiftly and decisively he can pierce the enemy's defenses.

The Dragoon is a Job in Final Fantasy XIV, introduced as the Discipline of War Lancer (槍術士, Sōjutsushi ?, lit. Spearman) in the original release. Players start as a Lancer, and then may upgrade to Dragoon using the Soul Crystal obtained from the quest Eye of the Dragon after Lancer reaches level 30.

Contents

  • 1 Profile
    • 1.1 Lancer
    • 1.2 Dragoon
  • 2 Story
    • 2.1 Lancer
    • 2.2 Dragoon
    • 2.3 Final Fantasy XIV: Heavensward
    • 2.4 Final Fantasy XIV: Stormblood
  • 3 Equipment
  • 4 Job Gauge
  • 5 Abilities
    • 5.1 Role Actions
    • 5.2 Traits
    • 5.3 PvP actions
    • 5.4 Common Actions
    • 5.5 Additional PvP Actions
    • 5.6 Removed abilities
  • 6 Limit Break
  • 7 Other appearances
    • 7.1 Pictlogica Final Fantasy
    • 7.2 Final Fantasy Record Keeper
    • 7.3 Final Fantasy Trading Card Game
  • 8 Behind the scenes
  • 9 Gallery
  • 10 Etymology

Profile [ ]

Lancer [ ]

Lancer Class Artwork ARR.jpg

The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

Lodestone

Lancers attack with spears and are regarded as a Damage Dealing class. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.

Lancers have the most weaponskills of any Discipline of War. As of Final Fantasy XIV: Shadowbringers, their combo branches into two from True Thrust. Their primary combo ends in Full Thrust and purely deals damage, while their secondary combo leads into a damage-increasing self buff with Disembowel and a damage-over-time effect with Chaos Thrust. They also have Piercing Talon, a ranged attack effective when moving (or to bring an enemy to the party), and Lance Charge, another damage-increasing self buff.

Dragoon [ ]

Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.

Lodestone

Dragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. Beyond level 50, they learn the Blood of the Dragon skill, a buff which extends their weaponskill combos by 1-2 hits, increasing the damage dealt by their jumps, and allows use of the powerful area-of-effect ability Geirskogul; Blood of the Dragon's duration is extended with each combo finisher used, allowing the Dragoon to sustain the buff indefinitely as long as they continue attacking.

Beyond level 60, Blood of the Dragon also enables the use of the Mirage Dive ability after using a jump attack, turning the attention of the first brood onto the dragoon. Once Mirage Dive is used three times and the full attention of the first brood is on the player, using Geirskogul will transform Blood of the Dragon into Life of the Dragon, temporarily upgrading Geirskogul into its more powerful variation, Nastrond. Life of the Dragon cannot be extended with combo finishers, so timing Life of the Dragon is important to maximize the number of times Nastrond can be used. Dragoon also learns Battle Litany, a potent critical hit rate buff for the entire party, and Dragon Sight, an ability that tethers the Dragoon to another player, increasing the damage dealt by both so long as they remain in range of the tether.

Story [ ]

Lancer [ ]

Dragoon [ ]

Ywain Deepwell sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that has been taken by Estinien Wyrmblood. After searching around for the fugitive they are ambushed by the Dragoon. Before striking, the eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they'll meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon.

Estinien meeting with the Adventurer.

Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. Sometime after Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Alberic senses revenge within him, and Estinien reveals that he will take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.

Alberic sets the Warrior of Light against multiple trials to earn the Drachen armor, once tells the a story that happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity. In that moment Alberic lost his ability to fight and the dragons burned down Fernedale. He was only able to rescue one child: Estinien.

Estinien summoning dragon energy unto himself.

Estinien meets the Warrior of Light and Ser Alberic once more at steel vigil. He confronts his former master, calling him a coward for letting Ferndale burn and that the eye had told him about his past. He attempts to strike Alberic down, but the Warrior of Light steps in between them and the two fight. Estinien asks for more power from the eye, but the Warrior of Light prevails and Estinien falls to the ground. A mysterious voice taunts Estinien who calls out to Nidhogg once more and is a washed with dark power. The Warrior of Light appears as the first dragoon Haldrath, and stops Estinien from becoming a dravanian thrall. The conflict is over with Estinien gone.

Once at the Observatorium, Ser Alberic praises the Warrior of Light though ponders over what he witnessed. Nevertheless, he considers Estinien his son no matter what he does.

Final Fantasy XIV: Heavensward [ ]

Meeting Heustienne.

The Warrior of Light speaks tells Ser Alberic and that Whitebrim is under attack by dragons. He sends them to aid the Ishgardian Dragoons. Upon arrival they find there wounded Dragoons and a wyrm. After the battle, the Warrior meets Ser Alberic and a mysterious Dragoon named Heustienne. She is of the Order of the Knights Dragoon and assisted in the Warrior's training. She asks to train under the Warrior of Light to defeat a dragon called Graoully. The Warrior of Light agrees to train her, and in the meantime she trains on her own in Coerthas Western Highlands. The Warrior of Light meets her there only to find her overwhelmed by dragons. After the dragons are defeated, she tells the Warrior that she attempted to mimic their lancework, and asks for a more demonstration. Following the defeat of another dragon, Heustienne fails to understand how her lancework differs. The Warrior comes up with a new technique to draw out the strength of their comrades.

Heustienne requests the Warrior of Light to meet her in Ishgard where she introduces them to her father, Montorgains, who is glad to see her well, and takes his leave. Heustienne tells her mentor that her father is kind, and that she would have died long ago if he had not found her. She wants to honor her father and follow in his footsteps in becoming a Dragoon. At the conclusion of her story she tells the Warrior of Light that Ser Alberic wished to speak with them. Ser Alberic shares more of Heustiennes past, stating that she was the rival of Estinien and has tremendous potential.

Graoully appears.

The dragon Graoully and his horde are advancing on Ishgard. Ser Alberic requests that the Warrior of Light assists Heustienne and has them meet her at the Congregation of Our Knights Most Heavenly. In Ishgard everyone is preparing for battle, and Heustienne's father gives her a gift before she departs: her father's lance, the Peregrine. Before the Warrior of Light leaves Montorgains requests that they watch over his daughter. The battle takes place at the Pike in Western Coerthas and the group is faced with continuous waves of dragons. After the defeat of the lesser dragons, Graoully appears, and Heustienne attacks, mounting the dragon and leaving the Warrior of Light behind. The Warrior reports back to her father who still believes she is alive.

Searching for any lead in finding Heustienne, Ser Alberic hears of a heretic wielding the lance Peregrine. Ser Alberic tasks the Warrior of Light with tracking them down for a clue as to where Heustienne has gone. A temple knight at Riversmeet tells them that they have found the heretics and are held up in a cave. The Warrior of Light rescues Hestienne, who shares the tale of how she survived and was captured by heretics. She bids the Warrior of Light return to Ishgard with news that an attack is coming, and tell her father that she died in battle. She requests that the Warrior of Light take care of her comrades and her father before taking her leave. Montorgrains doubts that his daughter has been slain, and the Warrior of Light tells him the truth. He is glad to know that she lives, and sets out to find her.

Alberic discovers that the heretics they are after call themselves the Bloodbearers, and their leader is named Matheonien. These heretics are capable of assuming the form of dragons. Bystanders have seen these heretics around the chocobo forest trying to replenish their supplies. The Warrior of Light comes across a shady looking merchant and is attacked, but the merchant is quickly defeated. They come across a parchment that reveals where the heretics will meet next, and the Warrior heads south only to find Heustienne and a group of defeated heretics. She slumps over in pain. Ser Alberic approaches, and she tells him that it'll pass. He pleads her to return to Ishgard now that she has found her lance, only for her to tell them she cannot. She tells them that when she was held captive, she was forced to drink dragon's blood, and that she cannot return to Ishgard or her family will be suspected to be heretics. She leaves, determined to hunt down Graoully and end his reign. Ser Alberic tells the Warrior of Light that consuming dragon's blood alters the flesh and the mind will soon follow, and that they must believe in Heustienne to not be overtaken by it.

FFXIV 60 DRG Quest.png

Ser Alberic hears from the Astrologians that Graoully is on the move in Western Coerthas. He has the Warrior of Light meet him at the Covictory to prepare and tells them to search north while he and Montorgains go south. The Warrior of Light finds bodies of heretics and dragons, and eventually finds Heustienne facing off against Graoully. After a long battle Graoully is defeated, with Montorgains and Alberic finding them. Though er father pleads with her to return home, Heustienne again refuses because of how dangerous it could be, and tells the group that she will travel the land to overcome the dragon's blood so she can be with her father once more. With that she departs.

Final Fantasy XIV: Stormblood [ ]

With the recent end to the Dragonsong War, Ser Alberic tells the Warrior of Light that Estinien has left the holy see. He discusses the situation regarding Heustienne, and Montorgains hands the Warrior of Light a letter from her. The Warrior travels to the Dravanian Forelands to meet Heustienne, and she is happy to see her mentor once more. She has gained more control over the dragon's blood thanks to a new ally of hers, Orn Khai. The dragonlet requires aid in searching for his father's consort now that the war has ended. He knows that the dragon flew east, so Heustienne wants the Warrior of Light to ask Ser Alberic if he knows of any dravanian legends, specifically those of dragons from the east.

FFV World Map Sprite.png This section about a quest in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Equipment [ ]

An elezen dragoon with the Gae Bolg and Drachen artifact armor.

Lancers and dragoons wield various polearms as their weapon. Their armor is primarily made up of "Maiming" gear, which boasts higher physical defense than that of other DPS classes. At lower levels they also have access to lighter armors used by other DPS disciplines, and while the bonus attributes of these items may be of use, it is important to weigh their benefits against the defense lost.

The primary attribute for lancers and dragoons is strength , which boosts their attack power, and should always be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of lancer and dragoon equipment

Lancer's Arms Lancer's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge [ ]

Dragon Gauge.

The Job Gauge was introduced to players in patch 4.0 Stormblood. The Dragoon uses the Dragon Gauge.

The Gauge indicates the remaining amount of time for the Blood of the Dragon. The Blood of the Dragon action is a timed effect that strengthens the potency of Jump and Spineshatter Dive. With semi-attentive use of various skillchains, this gauge can be sustained indefinitely.

Full gaze of the first brood.

An icon on the top left side of the gauge will change if the weaponskill Mirage Dive is used during the Blood of the Dragon effect. The icon indicates the strength of the effect, up to a total of four points (3 as of patch 4.1). If Geirskogul is executed while the icon is full, the Blood Gauge will turn to red and Nastrond, a more powerful variant of Geirskogul with one-third the cooldown time, becomes available until the gauge empties.

Life of the Dragon.

Abilities [ ]

Ability Level Type Cast Recast MP Cost Range Area
True Thrust
True Thrust from Final Fantasy XIV icon.png
Lancer1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 290.
※Action changes to Raiden Thrust when Raiden Thrust Ready.
Vorpal Thrust
Vorpal Thrust from Final Fantasy XIV icon.png
Lancer4 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 140.
Combo Action: True Thrust
Combo Potency: 350
Life Surge
Life Surge from Final Fantasy XIV icon.png
Lancer6 Ability Instant 45s
Ensures critical damage for first weaponskill used while Life Surge is active.
Duration: 5s
Effect cannot be applied to damage over time.
Additional Effect: Absorbs a portion of damage dealt as HP
Piercing Talon
Piercing Talon from Final Fantasy XIV icon.png
Lancer 15 (Complete the Level 15 Lancer quest "A Dangerous Proposition") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 15y
Delivers a ranged attack with a potency of 150.
Disembowel
Disembowel from Final Fantasy XIV icon.png
Lancer18 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 150.
Combo Action: True Thrust
Combo Potency: 320
Combo Bonus: Increase damage dealt by 10%
Duration: 30s
Full Thrust
Full Thrust from Final Fantasy XIV icon.png
Lancer26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
Combo Action: Vorpal Thrust
Combo Potency: 530
Combo Bonus: Grants Sharper Fang and Claw if under the effect of Blood of the Dragon or Life of the Dragon
Duration: 10s
Lance Charge
fka. Blood for Blood (Renamed in patch 5.0.)
Lance Charge from Final Fantasy XIV icon.png
Lancer 30 (Complete the Level 30 Lancer quest "Proof of Might") Ability Instant 90s
Increases damage dealt by 15%.
Duration: 20s
Jump
Jump from Final Fantasy XIV icon.png
Dragoon 30 (Complete the Level 30 Dragoon quest "Eye of the Dragon") Ability Instant 30s 20y
Delivers a jumping attack with a potency of 310. Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready
Duration: 15s
Cannot be executed while bound.
Elusive Jump
Elusive Jump from Final Fantasy XIV icon.png
Dragoon 35 (Complete the Level 35 Dragoon quest "Lance of Fury") Ability Instant 30s
Executes a jump to a location 15 yalms behind you.
Cannot be executed while bound.
Doom Spike
Doom Spike from Final Fantasy XIV icon.png
Dragoon 40 (Complete the Level 40 Dragoon quest "Unfading Skies") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 10y 10y line
Delivers an attack with a potency of 170 to all enemies in a straight line in front of you.
Spineshatter Dive
Spineshatter Dive from Final Fantasy XIV icon.png
Dragoon 45 (Complete the Level 45 Dragoon quest "Fatal Seduction") Ability Instant 60s 20y
Delivers a jumping attack with a potency of 240.
Cannot be executed while bound.
Chaos Thrust
Chaos Thrust from Final Fantasy XIV icon.png
Lancer50 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 100.
140 when executed from a target's rear.
Combo Action: Disembowel
Combo Potency: 290
Rear Combo Potency: 330
Combo Bonus: Damage over time
Potency: 45
Duration: 24s
Combo Bonus: Grants Enhanced Wheeling Thrust if under the effect of Blood of the Dragon or Life of the Dragon
Duration: 10s
Dragonfire Dive
Dragonfire Dive from Final Fantasy XIV icon.png
Dragoon 50 (Complete the Level 50 Dragoon quest "Into the Dragon's Maw") Ability Instant 120s 20y 5y radius
Delivers a jumping fire-based attack with a potency of 380 to target and all enemies nearby it.
Cannot be executed while bound.
Battle Litany
Battle Litany from Final Fantasy XIV icon.png
Dragoon 52 (Complete the Level 52 Dragoon quest "Days of Azure") Ability Instant 180s 15y radius
Increases critical hit rate of self and nearby party members by 10%.
Duration: 20s
Blood of the Dragon
Blood of the Dragon from Final Fantasy XIV icon.png
Dragoon 54 (Complete the Level 54 Dragoon quest "Sworn Upon a Lance") Ability Instant 25s
Increases potency of High Jump and Spineshatter Dive by 30%.
Duration: 30s
Additional Effect: Grants Sharper Fang and Claw upon successfully executing Full Thrust, or Enhanced Wheeling Thrust upon successfully executing Chaos Thrust
Duration: 10s
Effects end upon using a weaponskill other than Fang and Claw or Wheeling Thrust.
Cannot be executed while under the effect of Life of the Dragon.
Fang and Claw
Fang and Claw from Final Fantasy XIV icon.png
Dragoon 56 (Complete the Level 56 Dragoon quest "Dragoon's Errand") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 320.
360 when executed from a target's flank.
Can only be executed while under the effects of Sharper Fang and Claw and either Blood of the Dragon or Life of the Dragon.
Additional Effect: Extends Blood of the Dragon duration by 10s to a maximum of 30s
Wheeling Thrust
Wheeling Thrust from Final Fantasy XIV icon.png
Dragoon 58 (Complete the Level 58 Dragoon quest "Sanguine Dragoon") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 320.
360 when executed from a target's rear.
Can only be executed while under the effects of Enhanced Wheeling Thrust and either Blood of the Dragon or Life of the Dragon.
Additional Effect: Extends Blood of the Dragon duration by 10s to a maximum of 30s
Geirskogul
Geirskogul from Final Fantasy XIV icon.png
Dragoon 60 (Complete the Level 60 Dragoon quest "Dragoon's Fate") Ability Instant 30s 15y 15y line
Delivers an attack with a potency of 300 to all enemies in a straight line before you.
Can only be executed while under the effect of Blood of the Dragon.
Additional Effect: Changes Blood of the Dragon to Life of the Dragon while under the full gaze of the first brood
※Action changes to Nastrond while under the effect of Life of the Dragon.
Sonic Thrust
Sonic Thrust from Final Fantasy XIV icon.png
Dragoon62 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 10y 10y line
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Combo Action: Doom Spike
Combo Potency: 200
Combo Bonus: Increases Blood of the Dragon duration by 10s to a maximum of 30s
Dragon Sight
Dragon Sight from Final Fantasy XIV icon.png
Dragoon66 Ability Instant 120s 12y
Grants Right Eye to self, increasing damage dealt by 10%. Also grants target party member Left Eye, increasing damage dealt by 5% as long as target remains within 12 yalms.
Duration: 20s
Mirage Dive
Mirage Dive from Final Fantasy XIV icon.png
Dragoon68 Ability Instant 1s 20y
Delivers an attack with a potency of 300.
Additional Effect: Strengthens the gaze of your Dragon Gauge by 1 while under the effect of Blood of the Dragon or Life of the Dragon
Can only be executed when Dive Ready.
Nastrond
Nastrond from Final Fantasy XIV icon.png
Dragoon 70 (Complete the Level 70 Dragoon quest "Dragon Sound") Ability Instant 10s 15y 15y line
Delivers an attack with a potency of 400 to all enemies in a straight line before you.
Can only be executed while under the effect of Life of the Dragon.
※This action cannot be assigned to a hotbar.
Coerthan Torment
Coerthan Torment from Final Fantasy XIV icon.png
Dragoon72 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 10y 10y line
Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Combo Action: Sonic Thrust
Combo Potency: 230
Combo Bonus: Extends Blood of the Dragon duration by 10s to a maximum of 30s
High Jump
High Jump from Final Fantasy XIV icon.png
Dragoon74 Ability Instant 30s 20y
Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made.
Additional Effect: Grants Dive Ready
Duration: 15s
Cannot be executed while bound.
Raiden Thrust
Raiden Thrust from Final Fantasy XIV icon.png
Dragoon76 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 330.
Can only be executed when Raiden Thrust Ready.
※This action cannot be assigned to a hotbar.
Stardiver
Stardiver from Final Fantasy XIV icon.png
Dragoon80 Ability Instant 30s 20y 5y radius
Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 30% less for all remaining enemies.
Can only be executed while under the effect of Life of the Dragon.
Cannot be executed while bound.

Role Actions [ ]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
8 Ability Instant 120s Melee DPS Physical Ranged DPS
Instantly restores own HP.
Cure Potency: 500
Leg Sweep
Leg Sweep Role from Final Fantasy XIV icon.png
10 Ability Instant 40s 3y Melee DPS
Stuns target.
Duration: 3s
Bloodbath
Bloodbath Role from Final Fantasy XIV icon.png
12 Ability Instant 90s Melee DPS
Converts a portion of physical damage dealt into HP.
Duration: 20s
Feint
Feint Role from Final Fantasy XIV icon.png
22 Ability Instant 90s 10y Melee DPS
Lowers target's strength and dexterity by 10%.
Duration: 10s
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
32 Ability Instant 120s Tank Melee DPS Physical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
True North
True North from Final Fantasy XIV icon.png
50 Ability Instant 45s Melee DPS
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Traits [ ]

Name Level Description
Lance Mastery
Lance Mastery from Final Fantasy XIV icon.png
Dragoon64 Allows for immediate execution of Wheeling Thrust after landing Fang and Claw, or Fang and Claw after landing Wheeling Thrust, increasing potency by 100.
Life of the Dragon
Life of the Dragon from Final Fantasy XIV icon.png
Dragoon 70 (Complete the Level 70 Dragoon quest "Dragon Sound") Allows for the strengthening of the gaze of the first brood upon using Mirage Dive while under the effect of Blood of the Dragon. When the gaze is its strongest (2 units), Geirskogul will grant you the Life of the Dragon status in place of Blood of the Dragon. While under the effect of Life of the Dragon, Geirskogul will change to Nastrond. Life of the Dragon will revert to Blood of the Dragon when duration expires.
Jump Mastery
Jump Mastery from Final Fantasy XIV icon.png
Dragoon74 Upgrades Jump to High Jump.
Lance Mastery II
Lance Mastery II from Final Fantasy XIV icon.png
Dragoon76 Increases the potency of True Thrust to 290, Vorpal Thrust to 140, and Disembowel to 150.
Grants Raiden Thrust Ready if Fang and Claw is executed following Wheeling Thrust─or vice versa─while adhering to direction requirements.
Blood of the Dragon Mastery
Blood of the Dragon Mastery from Final Fantasy XIV icon.png
Dragoon78 Extends the duration of Blood of the Dragon and Life of the Dragon to 30 seconds.

PvP actions [ ]

Ability Type Cast Recast MP Cost Range Area
Raiden Thrust
Raiden Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 1,200.
Additional Effect: Grants Blood of the Dragon if not currently under the effect of Life of the Dragon
Duration: 15s
※This action cannot be assigned to a hotbar.
Full Thrust
Full Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Raiden Thrust
Combo Potency: 1,400
※This action cannot be assigned to a hotbar.
Fang and Claw
Fang and Claw PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Full Thrust
Combo Potency: 1,600
Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s
※This action cannot be assigned to a hotbar.
Wheeling Thrust
Wheeling Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 5y
Delivers an attack to target.
Combo Action: Chaos Thrust
Combo Potency: 1,600
Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s
※This action cannot be assigned to a hotbar.
Doom Spike
Doom Spike PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 10y 10y line
Delivers an attack with a potency of 800 to all enemies in a straight line before you.
Additional Effect: Grants Blood of the Dragon if not currently under the effect of Life of the Dragon
Duration: 15s
※This action cannot be assigned to a hotbar.
Sonic Thrust
Sonic Thrust PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 10y 10y line
Delivers an attack to all enemies in a straight line before you.
Combo Action: Doom Spike
Combo Potency: 1,000
Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s
※This action cannot be assigned to a hotbar.
Coerthan Torment
Coerthan Torment PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 10y 10y line
Delivers an attack to all enemies in a straight line before you.
Combo Action: Sonic Thrust
Combo Potency: 1,200
Combo Bonus: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s
※This action cannot be assigned to a hotbar.
Piercing Talon
Piercing Talon PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 20y
Delivers a ranged attack with a potency of 800. Potency increases up to 1,600 the farther away you are from the target.
Additional Effect: Extends Blood of the Dragon or Life of the Dragon duration by 10s, to a maximum of 30s
High Jump
High Jump PvP from Final Fantasy XIV icon.png
Ability Instant 15s 20y
Delivers a jumping attack with a potency of 2,000. Returns you to your original position after the attack is made.
Additional Effect: Reduces the recast time of Mirage Dive by 15 seconds
Cannot be executed while bound.
Spineshatter Dive
Spineshatter Dive PvP from Final Fantasy XIV icon.png
Ability Instant 30s 20y
Delivers a jumping attack with a potency of 800.
Additional Effect: Reduces the recast time of Mirage Dive by 15 seconds
Cannot be executed while bound.
Stardiver
Stardiver PvP from Final Fantasy XIV icon.png
Ability Instant 45s 20y 5y radius
Delivers a jumping attack with a potency of 2,400 to target and all enemies nearby it.
Can only be executed while under the effect of Blood of the Dragon or Life of the Dragon.
Cannot be executed while bound.
Elusive Jump
Elusive Jump PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Executes a jump to a location 15 yalms behind you, while removing any Heavy, Bind, or Holmgang effects.
Mirage Dive
Mirage Dive PvP from Final Fantasy XIV icon.png
Ability Instant 15s 20y
Delivers an attack with a potency of 1,200.
Additional Effect: Strengthens the gaze on your Dragon Gauge by 1
Can only be executed while under the effect of Blood of the Dragon or Life of the Dragon.
Maximum Charges: 2
Geirskogul
Geirskogul PvP from Final Fantasy XIV icon.png
Ability Instant 1s 15y 15y line
Delivers an attack with a potency of 1,600 to all enemies in a straight line before you. Removes Blood of the Dragon status.
Additional Effect: Grants Life of the Dragon
Duration: Time remaining on original effect, down to a minimum of 15 seconds
Can only be executed while under the effect of Blood of the Dragon.
Dragon Gauge Cost: 2
※Action changes to Nastrond while under the effect of Life of the Dragon.
Life Surge
Life Surge PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Increases potency of next weaponskill by 50%.
Duration: 5s
Additional Effect: Absorbs 100% of damage dealt as HP
Dragon Sight
Dragon Sight PvP from Final Fantasy XIV icon.png
Ability Instant 60s 15y
Grants Right Eye to self and Left Eye to target party member, increasing your damage dealt by 10% and the target party member's damage dealt by 10%, as long as target remains within 15 yalms.
Duration: 10s
Nastrond
Nastrond PvP from Final Fantasy XIV icon.png
Ability Instant 1s 15y 15y line
Delivers an attack with a potency of 2,400 to all enemies in a straight line before you. Removes Life of the Dragon status.
Additional Effect: Grants Blood of the Dragon
Duration: Time remaining on original effect, down to a minimum of 15 seconds
Can only be executed while under the effect of Life of the Dragon.
Dragon Gauge Cost: 2
※This action cannot be assigned to a hotbar.

Common Actions [ ]

Common Actions have no cost

Action Type Cast Recast Range Area
Smite
Smite PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 600.
Potency increases up to 3,000 as the target's HP decreases.
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions [ ]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Area
Feint
Feint PvP from Final Fantasy XIV icon.png
Ability Instant 45s 15y
Increases damage you deal target by 20%.
Duration: 6s
Bloodbath
Bloodbath PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Converts 100% of damage dealt into HP.
Duration: 6s
Arm's Length
Arm's Length PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%
Duration: 6s
Fetter Ward
Fetter Ward PvP from Final Fantasy XIV icon.png
Ability Instant 60s
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.
Duration: 10s
Backstep
Backstep PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Jump 10 yalms back from current position.
Cannot be executed while bound.

Removed abilities [ ]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Ability Level Type Cast Recast MP Cost Range Area
Feint
Feint LNC from Final Fantasy XIV icon.png
Lancer2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 120.
Additional Effect: Slow +20%
Duration: 10s (PvP 6s)

Lancer14 Enhanced Feint: Extends Slow duration to 20 seconds. (PvP 10 seconds)

Replaced with Feint Role Action in patch 4.0.

Keen Flurry
Keen Flurry from Final Fantasy XIV icon.png
Lancer6 Ability Instant 90s
Increases parry rate by 40%.
Duration: 20s

Lancer20 Keener Flurry: Improves the parry rate increase to 80%.

Removed in patch 4.0.

Impulse Drive
Impulse Drive from Final Fantasy XIV icon.png
Lancer6 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 200.

Removed in patch 5.0.

Leg Sweep
Leg Sweep LNC from Final Fantasy XIV icon.png
Lancer10 Ability Instant 30s 3y
Delivers an attack with a potency of 130.
Additional Effect: Stun
Duration: 3s (PvP 2s)

Lancer28 Enhanced Leg Sweep: Shortens recast time to 20 seconds.

Replaced with Leg Sweep Role Action in patch 4.0.

Heavy Thrust
Heavy Thrust from Final Fantasy XIV icon.png
Lancer10 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 150.
190 when executed from a target's flank.
Additional Effect: Increases damage dealt by 10%
Duration: 30s

Removed in patch 5.0.

Invigorate
Invigorate LNC from Final Fantasy XIV icon.png
Lancer22 Ability Instant 120s
Instantly restores 400 TP.

Lancer36 Exhilarate: Increases the TP restored to 500.

Replaced with Invigorate Role Action in patch 4.0.

Phlebotomize
Phlebotomize from Final Fantasy XIV icon.png
Lancer30 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 170.
Additional Effect: Damage over time
Potency: 30
Duration: 24s

Removed in patch 4.0.

Power Surge
Power Surge from Final Fantasy XIV icon.png
Dragoon45 Ability Instant 60s
Increases the damage dealt by a single Jump or Spineshatter Dive by 50%.
Duration: 10s

Removed in patch 4.0.

Limit Break [ ]

Dragoons' Limit Breaks focus on dealing powerful damage to a single target. Dragoons have the same Level 1 and Level 2 limit breaks as other Melee DPS classes.

Ability Level Description Image
Braver 1 Executes a single target attack with a potency of 2300. FFXIV Braver.png
Bladedance 2 Executes a single target attack with a potency of 5000. Bladedance XIV Limit Break.jpg
Dragonsong Dive 3 Executes a single target attack with a potency of 9000. Dragonsong Dive.png

Other appearances [ ]

Pictlogica Final Fantasy [ ]

PFF Blood of the Dragon.png

Edgar - Chainsaw2.png This section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper [ ]

Relm-ffvi-snes-battle.png This gallery is incomplete and requires Jump added. You can help the Final Fantasy Wiki by uploading images.

Edgar - Chainsaw2.png This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game [ ]

Dragoon and Lancer appear in Final Fantasy Trading Card Game as Lightning-elemental Backup and Forward cards.

Behind the scenes [ ]

Unlike previous uses of the term "Lancer" as an alternate localization for the Dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it). Despite the in-game description of the Lancer stating it can out-range opponents, the range of spears is no different than that of swords and axes used by the other melee classes.

Square Enix's Eorzea Cafe served a dish called "Dragoon's pasta ~Sakura style~" with a description that translates to: A plate of pasta inspired by the flashes of pink in fields of green left by the "Dragoon's" Cherry Blossom ability. A Dragoon's spear has been thrust into this mix of fresh spinach pasta, cherry blossoms, and sakura shrimp!

Gallery [ ]

Arms and Gear sets
Abilities
Removed Abilities

Etymology [ ]

[view· edit· purge]A lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.

In the Final Fantasy series, a lancer is usually synonymous with Dragoon.

how to become a dragoon ffxiv

Source: https://finalfantasy.fandom.com/wiki/Dragoon_(Final_Fantasy_XIV)

Posted by: falktrards.blogspot.com

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